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* OCOv2 only works with an English language copy of Oblivion as it alters race records and NPCs. They "re tailored for the mod, and using any other texture replacers on top will result in more prominent model seams and possible color disparities. * OCO comes with its own body textures for each supported replacer and vanilla. Hair / eye packs that affect vanilla races * Things you CANNOT run together with OCO:
#BEST OBLIVION QUEST MODS MOD#
This is a simple out-of-the-box mod if you run it practically standalone without other mods, but things can get conflicted pretty easily. * Take your time to read through each installation step to know what you "re putting where.
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* If you "ve previously used OCO version 1, remove it completely and delete the ESP and all of its folders.
#BEST OBLIVION QUEST MODS INSTALL#
* Make sure you have your body replacers in place BEFORE you install OCO. Install body replacers, OBSE and Blockhead firstįor the love of God use NMM or OBMM for installing, don "t do it manually, I" ve warned you You NEED them.Ĭompletely remove OCOv1 if you still have it OCOv2 will not work as intended without them. These are absolute unnegotiable necessities. The upside is you get the most complete visual experience possible. OCOv2 is a very complex mod, so read all instructions carefully before you install it - it affects a lot of things at once and is built to cover a lot of ground, so there are quite a few things that can clash with it. It "s a complete revamp of the character heads with a new visual direction closely inspired by Skyrim and Morrowind.
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OCOv2 is a completely rebuilt, bigger, better and more extensive Oblivion Character Overhaul. READ THE DESCRIPTION AND INSTRUCTIONS CAREFULLY BEFORE YOU EVEN DOWNLOAD THIS MOD.
#BEST OBLIVION QUEST MODS MODS#
Best mods for the Elder Scrolls IV: Oblivion Oblivion oblivion character overhaul 2 If you'd like to submit a mod to the list, then please the page on quest submission.The best mods for The Elder Scrolls IV: Oblivion. If you have questions or feedback about these mods or the list itself, you can always post to the talk page. A good quest should also, of course, include some reward, but this can mean a lot of different things given the story.Ībove all, a quest should be fun, either because of the way it challenges you or because of the way it tells a story - or, if you are really lucky, both of these elements. Ideally, it should also include some lore to establish a background setting, history, etc., and make some attempt to fit into the Elder Scrolls world (or replace it) even if it doesn't adhere strictly to previous TES lore. Preferably, this should involve characters that you meet and interact with (not just ones you need to kill), although this is not strictly necessary - a quest can be communicated entirely through in-game books or notes, for example. What makes a good quest? Ī good quest must, at a bare minimum, have an in-game story, a goal, a challenge, and a conclusion. Since it wasn't suited for hosting on UESP, it was moved over to Nexus Mods and then moved over here. However, when Knol announced they were closing down their website as of May 1st, 2012 the community decided to save, refine and expand the list in a wiki format, and moved it to UESP. This list was originally hosted on Knol under the acronym TOQL (The Oblivion Quest List). History of The Oblivion Quest List (TOQL)