Killing the Rangers gave me First Strike too. I also hold both of the objectives in my Deployment Zone. So there were no objective VPs gained there either.īy using Move, Move, Move I had got to the centre for a VP. John had also, accidentally, moved all his units off the top left objective in his deployment zone. The wounded Hellhound did move up and toast the Rangers on the objective – to deny the enemy that VP. I failed to wound the Fire Prism with Krak Missiles and a limited amount of damage was done to the Hemlock. But I was struggling for targets now that the Flyers had zoomed off towards my left. But I did get +1 BS on my Valhallan Missile Launchers thanks to Aradia Madellan. Psychic Barrier and Nightshroud both failed. To benefit from the Laurels of Command – which never worked for the whole game. On the right flank, two more units of Catachans moved right into the open towards the enemy’s objective that had five Rangers on it. Two units of Catachans with a Company Commander and Priest went for the middle and made it. Rather than spread out too much.Įldar movement Eldar turn 1 overview Ratlings in the centre The other Ratlings in the centre I did try and overload the right flank as that is where the Flyers were and because I thought I could take out that side and then move across. But I took ages, placing all my infantry across my Deployment Zone. The Eldar, having a lot fewer units were quick to set up. I just had my Plasma Squad with Platoon Commander in Deep Strike. The Eldar kept two units of their Rangers in Deep Strike and placed the Guardians in Deep Strike too. This was needed due to the terrain we were using – without it, you can draw line-of-sight from nearly anywhere to anywhere. We also played the ITC rule, where all lower floors are blocked and no line-of-sight can be drawn through them. Slay the Warlord, Linebreaker and First Strike are also in play. If a six is rolled, all objectives are worth 2VP this Battle Round. But at the start of each Battle Round, a D6 is rolled, if between 1 and 5 is rolled then the corresponding objective is wort 2VP this Battle Round. Each objective is worth 1VP at the end of each Battle Round. Vital Intelligence has five objectives, one in the centre and then four setups no diagonals halfway between the corners of the board and the centre. I had not played it before, so I said yes. John wanted to play this as he had seen it on Tabletop Tactics and fancied it. We played the Vital Intelligence mission from Chapter Approved 2018. I may struggle to deal with high wound models.
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